Antonio, F. "Faster Line Segment Intersection. Ch. IV.6 in Graphics Gems III (Ed. D. Kirk). San Diego: Academic Press, pp. 199-202 and 500-501, 1992.Bentley, J. and Ottmann, T. "Algorithms for Reporting and Counting Geometric Intersections." IEEE Trans. Comput.C-28, 643-647, 1979.de Berg, M.; van Kreveld, M.; Overmars, M.; and Schwarzkopf, O. Computational Geometry. New York: Springer, pp. 19-29, 2000.Goldman, R. "Intersection of Two Lines in Three-Space." In Graphics Gems I (Ed. A. S. Glassner). San Diego: Academic Press, p. 304, 1990.Hill, F. S. Jr. "The Pleasures of 'Perp Dot' Products." Ch. II.5 in Graphics Gems IV (Ed. P. S. Heckbert). San Diego: Academic Press, pp. 138-148, 1994.Mehlhorn, K. and Näher, S. "Implementing a Sweep Line Algorithm for the Straight Line Segment Intersection Problem." n.d. http://www.mpi-sb.mpg.de/LEDA/articles/sweep.ps.gz.Prasad, M. "Exact Computation of 2-D Intersections." Ch. IV.4 in Graphics Gems II (Ed. J. Avro). Boston, MA: Academic Press, pp. 7-9, 1991.Prasad, M. "Faster Line Segment Intersection." Ch. IV.6 in Graphics Gems II (Ed. J. Avro). Boston, MA: Academic Press, pp. 7-9, 1991.